AI Insights · Timothy · October 2021
Top Cat Games on Android in Turkey Q3 2021
Explore the performance of the top 5 cat games on Android in Turkey during Q3 2021, including download trends, revenue, and active user statistics.
During the third quarter of 2021, the top cat games on the Android platform in Turkey exhibited varying performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each app fared, based on data from Sensor Tower.
My Cat - Virtual pet simulator by Appsyoulove saw a steady decline in weekly revenue, dropping from approximately $1K in late June to around $537 by the end of September. Weekly downloads fluctuated, peaking at 2.7K in the last week of September. The app's active users showed a slight recovery from 8.1K in late August to 10.1K by the end of the quarter.
My Talking Tom 2 from Outfit7 Limited experienced a relatively stable revenue trend, hovering around $200-$400 weekly, peaking at $428 at the end of September. Downloads were robust, though they tapered from over 71K in mid-August to about 47K by the end of September. Active users saw a significant drop from 782K in early August to 483K by the end of the quarter.
My Talking Tom Friends, another title from Outfit7 Limited, had a moderate revenue stream, with weekly earnings peaking at $394 in mid-August. Downloads showed a declining trend, dropping from 83K in late August to 45K by the end of September. Active users also decreased from 964K in early August to 555K by the end of September.
Talking Tom Gold Run by Outfit7 Limited saw a consistent decline in both revenue and downloads. Revenue fell from $491 in early July to $193 at the end of September. Downloads dropped from 59K at the end of June to 35K by the end of September. Active users decreased from 1.1M in early July to 794K by the end of the quarter.
My Talking Angela 2, also from Outfit7 Limited, launched in mid-July 2021, experienced a strong start. Weekly revenue reached approximately $401 within two weeks of its release but then stabilized to around $220 by the end of September. Downloads peaked at 427K in early August before declining to 53K by the end of the quarter. Active users peaked at 852K in early August, dropping to about 246K by late September.
These insights highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed analysis and data, visit Sensor Tower.